# skill card decks
skill_data=dict(
    engineering=dict(
        eng_repair_one=dict(
            skill='Engineering',
            name='REPAIR',
            text='Action: Repair your current location, or if you are in the "Hangar Deck" location, you may repair up to 2 damaged vipers.',
            value = 1,
            number = 8,
            ),
        eng_repair_two=dict(
            skill='Engineering',
            name='REPAIR',
            text='Action: Repair your current location, or if you are in the "Hangar Deck" location, you may repair up to 2 damaged vipers.',
            value = 2,
            number = 6,
            ),
        eng_science_three=dict(
            skill='Engineering',
            name='SCIENTIFIC RESEARCH',
            text='Play before cards are added to a skill check.  All engineering cards in the skill check count as positive strength.',
            value = 3,
            number = 4,
            ),
        eng_science_four=dict(
            skill='Engineering',
            name='SCIENTIFIC RESEARCH',
            text='Play before cards are added to a skill check.  All engineering cards in the skill check count as positive strength.',
            value = 4,
            number = 2,
            ),
        eng_science_five=dict(
            skill='Engineering',
            name='SCIENTIFIC RESEARCH',
            text='Play before cards are added to a skill check.  All engineering cards in the skill check count as positive strength.',
            value = 5,
            number = 1,
            ),
        ),

    leadership=dict(    
        lead_exec_one=dict(
            skill='Leadership',
            name='EXECUTIVE ORDER',
            text='Action: Choose any other player.  He may move his character and then take 1 action OR not move and take 2 actions.  Limit of 1 "Executive Order" card used per turn.',
            value = 1,
            number = 8,
            ),
        lead_exec_two=dict(
            skill='Leadership',
            name='EXECUTIVE ORDER',
            text='Action: Choose any other player.  He may move his character and then take 1 action OR not move and take 2 actions.  Limit of 1 "Executive Order" card used per turn.',
            value = 2,
            number = 6,
            ),
        lead_emerg_three=dict(
            skill='Leadership',
            name='DECLARE EMERGENCY',
            text='Action: Choose any other player.  He may move his character and then take 1 action OR not move and take 2 actions.  Limit of 1 "Executive Order" card used per turn.',
            value = 3,
            number = 4,
            ),
        lead_emerg_four=dict(
            skill='Leadership',
            name='DECLARE EMERGENCY',
            text='Action: Choose any other player.  He may move his character and then take 1 action OR not move and take 2 actions.  Limit of 1 "Executive Order" card used per turn.',
            value = 4,
            number = 2,
            ),
        lead_emerg_five=dict(
            skill='Leadership',
            name='DECLARE EMERGENCY',
            text='Action: Choose any other player.  He may move his character and then take 1 action OR not move and take 2 actions.  Limit of 1 "Executive Order" card used per turn.',
            value = 5,
            number = 1,
            ),
        ),

    piloting=dict(
        pilot_evas_one=dict(
            skill='Piloting',
            name='EVASIVE MANEUVERS',
            text='Play after any viper is attacked to reroll the die.  If the viper is piloted, subtract, 2 from theh new roll.',
            value = 1,
            number = 8,
            ),
        pilot_evas_two=dict(
            skill='Piloting',
            name='EVASIVE MANEUVERS',
            text='Play after any viper is attacked to reroll the die.  If the viper is piloted, subtract, 2 from theh new roll.',
            value = 2,
            number = 6,
            ),
        pilot_max_three=dict(
            skill='Piloting',
            name='DECLARE EMERGENCY',
            text='Play after any viper is attacked to reroll the die.  If the viper is piloted, subtract, 2 from theh new roll.',
            value = 3,
            number = 4,
            ),
        pilot_max_four=dict(
            skill='Piloting',
            name='DECLARE EMERGENCY',
            text='Play after any viper is attacked to reroll the die.  If the viper is piloted, subtract, 2 from theh new roll.',
            value = 4,
            number = 2,
            ),
        pilot_max_five=dict(
            skill='Piloting',
            name='DECLARE EMERGENCY',
            text='Play after any viper is attacked to reroll the die.  If the viper is piloted, subtract, 2 from theh new roll.',
            value = 5,
            number = 1,
            ),
        ),

    politics=dict(
        politics_power_one=dict(
            skill='Politics',
            name='CONSOLIDATE POWER',
            text='Action:  Draw 2 Skill Cards of any type(s).  They may come from outside your skill set.',
            value = 1,
            number = 8,
            ),
        politics_power_two=dict(
            skill='Politics',
            name='CONSOLIDATE POWER',
            text='Action:  Draw 2 Skill Cards of any type(s).  They may come from outside your skill set.',
            value = 2,
            number = 6,
            ),
        politics_invest_three=dict(
            skill='Politics',
            name='INVESTIGATIVE COMMITTEE',
            text='Play before cards are added to a skill check.  All Skill Cards are played face up during this skill check (including from the Destiny deck).',
            value = 3,
            number = 4,
            ),
        politics_invest_four=dict(
            skill='Politics',
            name='INVESTIGATIVE COMMITTEE',
            text='Play before cards are added to a skill check.  All Skill Cards are played face up during this skill check (including from the Destiny deck).',
            value = 4,
            number = 2,
            ),
        politics_invest_five=dict(
            skill='Politics',
            name='INVESTIGATIVE COMMITTEE',
            text='Play before cards are added to a skill check.  All Skill Cards are played face up during this skill check (including from the Destiny deck).',
            value = 5,
            number = 1,
            ),
        ),

    tactics=dict(
        tactics_scout_one=dict(
            skill='Tactics',
            name='LAUNCH SCOUT',
            text='Action:  Risk 1 raptor to roll a die.  If 3 or higher, look at the tope card of the Crisis or Destination deck and place it on the top or the bottom.  Otherwise, destroy 1 raptor.',
            value = 1,
            number = 8,
            ),
        tactics_scout_two=dict(
            skill='Tactics',
            name='LAUNCH SCOUT',
            text='Action:  Risk 1 raptor to roll a die.  If 3 or higher, look at the tope card of the Crisis or Destination deck and place it on the top or the bottom.  Otherwise, destroy 1 raptor.',
            value = 2,
            number = 6,
            ),
        tactics_plan_three=dict(
            skill='Tactics',
            name='STRATEGIC PLANNING',
            text='Play before any die roll to add 2 to the result.  Limit of 1 "Strategic Planning" card used per die roll.',
            value = 3,
            number = 4,
            ),
        tactics_plan_four=dict(
            skill='Tactics',
            name='STRATEGIC PLANNING',
            text='Play before any die roll to add 2 to the result.  Limit of 1 "Strategic Planning" card used per die roll.',
            value = 4,
            number = 2,
            ),
        tactics_plan_five=dict(
            skill='Tactics',
            name='STRATEGIC PLANNING',
            text='Play before any die roll to add 2 to the result.  Limit of 1 "Strategic Planning" card used per die roll.',
            value = 5,
            number = 1,
            ),        
        ),
    )

